For more information on the capabilities of the Mistika DI system see the SGO Website, and downlad a PDF overview of the system HERE.
Real-Time 4K/2K/HD/SD Digital Intermediate and Stereo 3D...
One of the real killer capabilities of Mistika, on its Non-Proprietary hardware, is its ability to work real-time with many creative operations.
As with anything in this world, the actual level of real-time capability is variable, and does depend on the effects and processes being used - but, and it's a big BUT, the limit with Mistika is amazingly high...
If we take the basic HD/2K real-time system, as shown below:

The real-time capability would be along these lines...
BL DY AMAZING
OK, seriously, I'm amazed with the system, and am now spending time checking on the real real-time capabilities - but so far I'm gob-smacked...
To be fair, it's obviously not possible to guarantee real-time performance for any given situation as it depends on too many individual factors - but, it is possible to outline some general rules, especially as these are based on our own experience with Mistika:
What I'm finding is the following, based on a 2K system with a single disc array:
General Rule of Thumb
In general all Mistika effects are real-time on a 2K system (as above) when used stand-alone. many combinations of two or three simultaneous effects will also remain real-time, but this is not guaranteed.
Colour Correction
Colour Correction is a real-time tool in itself... This means that all primary and secondary corrections on the first colour 'layer', and up to 6 layers of additional colour 'layers' can all be performed in real-time at 2K, with no rendering required. Kool 
Adding another Colour Correction tool on-top can be real-time for some additional colour effects, but is not guaranteed to remain real-time as more effects and colour 'layers' are added.
DVE
Adding a DVE to the a clip with a number of Colour Corrections will also remain real-time, enabling pan'n'scan, resize, rotation, etc, to be performed on top of colour effects without the need to resort to rendering to see the results real-time!
Editing Mix and Wipes
All edit based mixes and wipes are real-time, even with the addition of additional colour correction and dve effects...
RAM Buffering
One of the very smart approaches taken by Mistika (as mentioned elsewhere within these pages) is to use RAM buffering to 'smooth-out' playback. In this way fast playback clips are read off of the discs above real-time and buffered, so that when slower playback clips are encountered the RAM buffer can be read-out in real-time, while the frames on disc are read back slower than real-time.
A visual indicator shows the status of the buffering, (duration available and whether increasing or decreasing), allowing the operator to define safe working parameters without having to render everything - nice!)

Moving on to the above multi-layer and stereo 3D system the same basic rules apply, with many of the above real-time effects now being real-time on two simultaneous layers, or the left and right eyes of stereo material...  .
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